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API > API/Editor > API/Editor/Persona
Inheritance Hierarchy
- IModuleInterface
- IModularFeature
- IPhysicsAssetRenderInterface
- FPhysicsAssetRenderInterface
References
| Module | Persona |
| Header | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h |
| Include | #include "PhysicsAssetRenderUtils.h" |
Syntax
class FPhysicsAssetRenderInterface : public IPhysicsAssetRenderInterface
Overridden from IPhysicsAssetRenderInterface
| Type | Name | Description | |
|---|---|---|---|
| bool | AreAnyBodiesHidden
(
UPhysicsAsset*const PhysicsAsset |
||
| bool | AreAnyConstraintsHidden
(
UPhysicsAsset*const PhysicsAsset |
||
| void | DebugDraw
(
USkeletalMeshComponent*const SkeletalMeshComponent, |
||
| void | DebugDrawBodies
(
USkeletalMeshComponent*const SkeletalMeshComponent, |
||
| void | DebugDrawConstraints
(
USkeletalMeshComponent*const SkeletalMeshComponent, |
||
| EConstraintTransformComponentFlags | GetConstraintViewportManipulationFlags
(
UPhysicsAsset*const PhysicsAsset |
Returns a set of flags describing which components of the selected constraint's transforms are being manipulated in the viewport. | |
| bool | IsDisplayingConstraintTransformComponentRelativeToDefault
(
UPhysicsAsset*const PhysicsAsset, |
Returns true if the constraint transform component specified by the flags should be displayed as an offset from the default (snapped) transforms. | |
| void | SaveConfig () |
||
| void | SetDisplayConstraintTransformComponentRelativeToDefault
(
UPhysicsAsset*const PhysicsAsset, |
Change how the constraint transform component specified by the flags should be displayed, in the frame of their associated physics body or as an offset from the default (snapped) transforms. | |
| void | ToggleShowAllBodies
(
UPhysicsAsset*const PhysicsAsset |
||
| void | ToggleShowAllConstraints
(
UPhysicsAsset*const PhysicsAsset |