Navigation
API > API/Editor > API/Editor/Persona > API/Editor/Persona/FPhysicsAssetRenderInterface
- IPhysicsAssetRenderInterface::DebugDrawBodies()
- FPhysicsAssetRenderInterface::DebugDrawBodies()
References
| Module | Persona |
| Header | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h |
| Include | #include "PhysicsAssetRenderUtils.h" |
| Source | /Engine/Source/Editor/Persona/Private/PhysicsAssetRenderUtils.cpp |
virtual void DebugDrawBodies
&40;
USkeletalMeshComponent &42;const SkeletalMeshComponent,
UPhysicsAsset &42;const PhysicsAsset,
FPrimitiveDrawInterface &42; PDI,
const FColor & PrimitiveColorOverride
&41;