Navigation
API > API/Editor > API/Editor/Persona
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool BlendSpaceAnalysis::CalculateOrientation
(
FVector& Result, |
Note that if a looping animation has 56 keys, then its first key is 0 and last is 55, but these will be identical poses. | BlendSpaceAnalysis.h | |
static bool BlendSpaceAnalysis::CalculateOrientation
(
FVector& Result, |
Note that if a looping animation has 56 keys, then its first key is 0 and last is 55, but these will be identical poses. | BlendSpaceAnalysis.h |
BlendSpaceAnalysis::CalculateOrientation(FVector &, const UBlendSpace &, const UEulerAnalysisProperties *, const UAnimSequence &, const float)
Description
Note that if a looping animation has 56 keys, then its first key is 0 and last is 55, but these will be identical poses. Thus it has one fewer intervals/unique keys
| Name | BlendSpaceAnalysis::CalculateOrientation |
| Type | function |
| Header File | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h |
| Include Path | #include "BlendSpaceAnalysis.h" |
| Source | /Engine/Source/Editor/Persona/Private/PersonaBlendSpaceAnalysis.cpp |
namespace BlendSpaceAnalysis
{
bool BlendSpaceAnalysis::CalculateOrientation
(
FVector & Result,
const UBlendSpace & BlendSpace,
const UEulerAnalysisProperties * AnalysisProperties,
const UAnimSequence & Animation,
const float RateScale
)
}
BlendSpaceAnalysis::CalculateOrientation(FVector &, const UBlendSpace &, const T *, const UAnimSequence &, const float)
Description
Note that if a looping animation has 56 keys, then its first key is 0 and last is 55, but these will be identical poses. Thus it has one fewer intervals/unique keys
| Name | BlendSpaceAnalysis::CalculateOrientation |
| Type | function |
| Header File | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h |
| Include Path | #include "BlendSpaceAnalysis.h" |
namespace BlendSpaceAnalysis
{
template<typename T>
static bool BlendSpaceAnalysis::CalculateOrientation
(
FVector & Result,
const UBlendSpace & BlendSpace,
const T * AnalysisProperties,
const UAnimSequence & Animation,
const float RateScale
)
}