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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BlendSpaceAnalysis::CalculateBoneOrientation
(
FVector& RollPitchYaw, |
BlendSpaceAnalysis.h | ||
void BlendSpaceAnalysis::CalculateBoneOrientation
(
FVector& RollPitchYaw, |
BlendSpaceAnalysis.h |
BlendSpaceAnalysis::CalculateBoneOrientation(FVector &, const UAnimSequence &, const int32, const FName, const FTransform &, const UEulerAnalysisProperties *, const FVector &, const FVector &, const FVector &)
| Name | BlendSpaceAnalysis::CalculateBoneOrientation |
| Type | function |
| Header File | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h |
| Include Path | #include "BlendSpaceAnalysis.h" |
| Source | /Engine/Source/Editor/Persona/Private/PersonaBlendSpaceAnalysis.cpp |
namespace BlendSpaceAnalysis
{
void BlendSpaceAnalysis::CalculateBoneOrientation
(
FVector & RollPitchYaw,
const UAnimSequence & Animation,
const int32 Key,
const FName BoneName,
const FTransform & BoneOffset,
const UEulerAnalysisProperties * AnalysisProperties,
const FVector & FrameFacingDir,
const FVector & FrameRightDir,
const FVector & FrameUpDir
)
}
BlendSpaceAnalysis::CalculateBoneOrientation(FVector &, const UAnimSequence &, const int32, const FName, const FTransform &, const T &, const FVector &, const FVector &, const FVector &)
| Name | BlendSpaceAnalysis::CalculateBoneOrientation |
| Type | function |
| Header File | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h |
| Include Path | #include "BlendSpaceAnalysis.h" |
namespace BlendSpaceAnalysis
{
template<typename T>
void BlendSpaceAnalysis::CalculateBoneOrientation
(
FVector & RollPitchYaw,
const UAnimSequence & Animation,
const int32 Key,
const FName BoneName,
const FTransform & BoneOffset,
const T & AnalysisProperties,
const FVector & FrameFacingDir,
const FVector & FrameRightDir,
const FVector & FrameUpDir
)
}