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API > API/Editor > API/Editor/PIEPreviewDeviceProfileSelector > API/Editor/PIEPreviewDeviceProfileSelector/FPIEPreviewDeviceModule
- IPIEPreviewDeviceModule::SetGameLayerManagerWidget()
- FPIEPreviewDeviceModule::SetGameLayerManagerWidget()
References
| Module | PIEPreviewDeviceProfileSelector |
| Header | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h |
| Include | #include "PIEPreviewDeviceProfileSelectorModule.h" |
| Source | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Private/PIEPreviewDeviceProfileSelectorModule.cpp |
virtual void SetGameLayerManagerWidget
&40;
TSharedPtr< class SGameLayerManager > GameLayerManager
&41;
Remarks
We need the game layer manager to control the DPI scaling behavior and this function can be called should be called when the manager is available