Navigation
API > API/Editor > API/Editor/MovieSceneTools
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_GetSequenceBinding
References
| Module | MovieSceneTools |
| Header | /Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h |
| Include | #include "K2Node_GetSequenceBinding.h" |
Syntax
class UK2Node_GetSequenceBinding : public UK2Node
Variables
| Type | Name | Description | |
|---|---|---|---|
| FMovieSceneObjectBindingID | Binding | The user-selected literal binding identifier from the sequence to use | |
| FSoftObjectPath | SourceSequence | The sequence from which to choose a binding identifier |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FText | |||
| UMovieScene * | |||
| UMovieSceneSequence * | GetSequence () |
Attempt to load the sequence from which to choose a binding | |
| FText | |||
| void | SetSequence
(
const FAssetData& InAssetData |
Overridden from UK2Node
| Type | Name | Description | |
|---|---|---|---|
| FNodeHandlingFunctor * | CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
||
| void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). | |
| FText | Override to provide a default category for specific node types to be listed under. | ||
| bool | IsNodePure () |
Returns whether this node is considered 'pure' by the compiler | |
| void | Called before compilation begins, giving a blueprint time to force the linker to load data | ||
| bool | Return whether the node's properties display in the blueprint details panel |
Overridden from UEdGraphNode
| Type | Name | Description | |
|---|---|---|---|
| void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | ||
| TSharedPtr< SGraphNode > | Create a visual widget to represent this node in a graph editor or graph panel. | ||
| FSlateIcon | GetIconAndTint
(
FLinearColor& OutColor |
||
| void | GetNodeContextMenuActions
(
UToolMenu* Menu, |
Gets a list of actions that can be done to this particular node | |
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar | |
| FText | Gets the tooltip to display when over the node | ||
| bool | Does the node context menu inherit parent class's menu | ||
| void | A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. | ||
| void | ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |