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API > API/Editor > API/Editor/MovieSceneTools > API/Editor/MovieSceneTools/UAutomatedLevelSequenceCapture
| Name | FCinematicShotCache |
| Type | struct |
| Header File | /Engine/Source/Editor/MovieSceneTools/Public/AutomatedLevelSequenceCapture.h |
| Include Path | #include "AutomatedLevelSequenceCapture.h" |
Syntax
struct FCinematicShotCache
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCinematicShotCache
(
bool bInActive, |
AutomatedLevelSequenceCapture.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bActive | bool | AutomatedLevelSequenceCapture.h | ||
| bLocked | bool | AutomatedLevelSequenceCapture.h | ||
| MovieSceneRange | TRange< FFrameNumber > | AutomatedLevelSequenceCapture.h | ||
| ShotRange | TRange< FFrameNumber > | AutomatedLevelSequenceCapture.h |