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API > API/Editor > API/Editor/MovieSceneTools
References
| Module | MovieSceneTools |
| Header | /Engine/Source/Editor/MovieSceneTools/Public/SequenceBindingTree.h |
| Include | #include "SequenceBindingTree.h" |
Syntax
struct FSequenceBindingTree
Remarks
Data structure used internally to represent the bindings of a sequence recursively
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | ConditionalRebuild
(
UMovieSceneSequence* InSequence, |
Conditionally reconstruct the tree structure from the specified sequence if any of the sequences have changed since the last population | |
| TSharedPtr< FSequenceBindingNode > | FindNode
(
UE::MovieScene::FFixedObjectBindingID BindingID |
Find a node in the tree | |
| void | ForceRebuild
(
UMovieSceneSequence* InSequence, |
Construct the tree structure from the specified sequence. | |
| TSharedRef< FSequenceBindingNode > | GetRootNode () |
Get the root of the tree | |
| bool | IsEmpty () |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FSequenceIDStack | Stack of sequence IDs from parent to child |