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API > API/Editor > API/Editor/MovieSceneTools > API/Editor/MovieSceneTools/FSequenceBindingTree
Stack of sequence IDs from parent to child
| Name | FSequenceIDStack |
| Type | struct |
| Header File | /Engine/Source/Editor/MovieSceneTools/Private/SequenceBindingTree.cpp |
| Include Path | #include "SequenceBindingTree.cpp" |
Syntax
struct FSequenceIDStack
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers | | --- | --- | --- | --- | --- |Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMovieSceneSequenceID GetCurrent() |
Get the current accumulated sequence ID | ||
void Pop() |
Pop the last sequence ID off the stack | ||
void Push
(
FMovieSceneSequenceID InSequenceID |
Push a sequence ID onto the stack |