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Node that represents an object binding, or a sub sequence (where the guid is zero)
| Name | FSequenceBindingNode |
| Type | struct |
| Header File | /Engine/Source/Editor/MovieSceneTools/Public/SequenceBindingTree.h |
| Include Path | #include "SequenceBindingTree.h" |
Syntax
struct FSequenceBindingNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSequenceBindingNode
(
FText InDisplayString, |
SequenceBindingTree.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BindingID | UE::MovieScene::FFixedObjectBindingID | This object's ID, and its parent's | SequenceBindingTree.h | |
| bIsSpawnable | bool | Whether this is a spawnable or not | SequenceBindingTree.h | |
| Children | TArray< TSharedRef< FSequenceBindingNode > > | Array holding this node's children | SequenceBindingTree.h | |
| DisplayString | FText | The display string that represents this node | SequenceBindingTree.h | |
| Icon | FSlateIcon | A representative icon for the node | SequenceBindingTree.h | |
| ParentID | UE::MovieScene::FFixedObjectBindingID | SequenceBindingTree.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddChild
(
TSharedRef< FSequenceBindingNode > Child |
Add a child | SequenceBindingTree.h |