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API > API/Editor > API/Editor/MovieSceneTools > API/Editor/MovieSceneTools/FMovieSceneObjectBindingIDPicker
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor used in contexts external to the sequencer interface. | MovieSceneObjectBindingIDPicker.h | ||
FMovieSceneObjectBindingIDPicker
(
FMovieSceneSequenceID InLocalSequenceID, |
Constructor used from within the sequencer interface to generate IDs from the currently focused sequence if possible (else from the root sequence). | MovieSceneObjectBindingIDPicker.h |
FMovieSceneObjectBindingIDPicker()
Description
Default constructor used in contexts external to the sequencer interface. Always generates FMovieSceneObjectBindingIDs from the root of the sequence
| Name | FMovieSceneObjectBindingIDPicker |
| Type | function |
| Header File | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneObjectBindingIDPicker.h |
| Include Path | #include "MovieSceneObjectBindingIDPicker.h" |
FMovieSceneObjectBindingIDPicker()
FMovieSceneObjectBindingIDPicker(FMovieSceneSequenceID, TWeakPtr< ISequencer >)
Description
Constructor used from within the sequencer interface to generate IDs from the currently focused sequence if possible (else from the root sequence). This ensures that the bindings will resolve correctly in isolation only the the focused sequence is being used, or from the root sequence.
| Name | FMovieSceneObjectBindingIDPicker |
| Type | function |
| Header File | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneObjectBindingIDPicker.h |
| Include Path | #include "MovieSceneObjectBindingIDPicker.h" |
FMovieSceneObjectBindingIDPicker
(
FMovieSceneSequenceID InLocalSequenceID,
TWeakPtr < ISequencer > InSequencer
)