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A utility class for managing dynamic binding endpoints.
| Name | FMovieSceneDynamicBindingUtils |
| Type | struct |
| Header File | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDynamicBindingUtils.h |
| Include Path | #include "MovieSceneDynamicBindingUtils.h" |
Syntax
struct FMovieSceneDynamicBindingUtils
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FSharedPlaybackState | UE::MovieScene::FSharedPlaybackState | MovieSceneDynamicBindingUtils.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void EnsureBlueprintExtensionCreated
(
UMovieSceneSequence* MovieSceneSequence, |
Ensures that the dynamic binding blueprint extension has been added to the given sequence's director blueprint. | MovieSceneDynamicBindingUtils.h | |
static void GatherDynamicBindings
(
UMovieScene* InMovieScene, |
Utility function for gathering all dynamic bindings in a sequence into a container. | MovieSceneDynamicBindingUtils.h | |
static void IterateDynamicBindings
(
UMovieScene* InMovieScene, |
Utility function for iterating all dynamic bindings in a sequence. | MovieSceneDynamicBindingUtils.h | |
static void SetEndpoint
(
UMovieScene* MovieScene, |
Set an endpoint on the given dynamic binding. | MovieSceneDynamicBindingUtils.h |