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Customize the FFrameNumber to support conversion from seconds/frames/timecode formats.
| Name | FFrameNumberDetailsCustomization |
| Type | class |
| Header File | /Engine/Source/Editor/MovieSceneTools/Public/FrameNumberDetailsCustomization.h |
| Include Path | #include "FrameNumberDetailsCustomization.h" |
Syntax
class FFrameNumberDetailsCustomization : public IPropertyTypeCustomization
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFrameNumberDetailsCustomization
(
TWeakPtr< ISequencer > Sequencer |
FrameNumberDetailsCustomization.h | ||
FFrameNumberDetailsCustomization
(
TSharedPtr< INumericTypeInterface< double > > InNumericTypeInterface |
FrameNumberDetailsCustomization.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FrameNumberProperty | TSharedPtr< IPropertyHandle > | Store the property handle to the FrameNumber field so we can get/set the value on the object via text box callbacks. | FrameNumberDetailsCustomization.h | |
| NumericTypeInterface | TSharedPtr< INumericTypeInterface< double > > | FrameNumberDetailsCustomization.h | ||
| UIClampMax | int32 | If they've used the UIMax metadata on the FFrameNumber property, we store that for use via text box callbacks. | FrameNumberDetailsCustomization.h | |
| UIClampMin | int32 | If they've used the UIMin metadata on the FFrameNumber property, we store that for use via text box callbacks. | FrameNumberDetailsCustomization.h | |
| WeakSequencer | TWeakPtr< ISequencer > | FrameNumberDetailsCustomization.h |
Functions
Public
Overridden from IPropertyTypeCustomization
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CustomizeChildren
(
TSharedRef< IPropertyHandle > PropertyHandle, |
FrameNumberDetailsCustomization.h | ||
virtual void CustomizeHeader
(
TSharedRef< IPropertyHandle > PropertyHandle, |
IPropertyTypeCustomization interface | FrameNumberDetailsCustomization.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedRef< IPropertyTypeCustomization > MakeInstance
(
TSharedPtr< INumericTypeInterface< double > > InNumericTypeInterface |
FrameNumberDetailsCustomization.h | ||
static TSharedRef< IPropertyTypeCustomization > MakeInstance
(
TWeakPtr< ISequencer > Sequencer |
FrameNumberDetailsCustomization.h |