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API > API/Editor > API/Editor/MeshPaint
Wrapper to expose texture targets to WPF code.
| Name | FTextureTargetListInfo |
| Type | struct |
| Header File | /Engine/Source/Editor/MeshPaint/Public/MeshPaintTypes.h |
| Include Path | #include "MeshPaintTypes.h" |
Syntax
struct FTextureTargetListInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTextureTargetListInfo
(
UTexture2D* InTextureData, |
MeshPaintTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsSelected | bool | MeshPaintTypes.h | ||
| TextureData | UTexture2D * | MeshPaintTypes.h | ||
| UndoCount | uint32 | MeshPaintTypes.h | ||
| UVChannelIndex | uint32 | MeshPaintTypes.h |