| bIsPaintingTexture2DModified |
bool |
|
MeshPaintTypes.h |
|
| CloneRenderTargetTexture |
TObjectPtr< UTextureRenderTarget2D > |
Render target texture used as an input while painting that contains a clone of the original image |
MeshPaintTypes.h |
|
| PaintingMaterials |
TArray< TObjectPtr< UMaterialInterface > > |
List of materials we are painting on |
MeshPaintTypes.h |
|
| PaintingTexture2D |
TObjectPtr< UTexture2D > |
The original texture that we're painting |
MeshPaintTypes.h |
|
| PaintingTexture2DDuplicate |
UTexture2D * |
A copy of the original texture we're painting, used for restoration. |
MeshPaintTypes.h |
|
| PaintRenderTargetTexture |
TObjectPtr< UTextureRenderTarget2D > |
Render target texture for painting |
MeshPaintTypes.h |
|