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API > API/Editor > API/Editor/MeshPaint
Wrapper to store which of a meshes materials is selected as well as the total number of materials.
| Name | FMeshSelectedMaterialInfo |
| Type | struct |
| Header File | /Engine/Source/Editor/MeshPaint/Public/MeshPaintTypes.h |
| Include Path | #include "MeshPaintTypes.h" |
Syntax
struct FMeshSelectedMaterialInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshSelectedMaterialInfo
(
int32 InNumMaterials |
MeshPaintTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NumMaterials | int32 | MeshPaintTypes.h | ||
| SelectedMaterialIndex | int32 | MeshPaintTypes.h |