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Semantics for the simple mesh paint octree
| Name | FMeshPaintTriangleOctreeSemantics |
| Type | struct |
| Header File | /Engine/Source/Editor/MeshPaint/Public/TMeshPaintOctree.h |
| Include Path | #include "TMeshPaintOctree.h" |
Syntax
struct FMeshPaintTriangleOctreeSemantics
Enums
Public
| Name | Remarks |
|---|---|
| FMeshPaintTriangleOctreeSemantics | |
| FMeshPaintTriangleOctreeSemantics | |
| FMeshPaintTriangleOctreeSemantics |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ElementAllocator | TInlineAllocator< MaxElementsPerLeaf > | TMeshPaintOctree.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool AreElementsEqual
(
const FMeshPaintTriangle& A, |
Determine if two octree elements are equal | TMeshPaintOctree.h | |
static FBoxCenterAndExtent GetBoundingBox
(
const FMeshPaintTriangle& Element |
Get the bounding box of the provided octree element. | TMeshPaintOctree.h | |
static void SetElementId
(
const FMeshPaintTriangle& Element, |
Ignored for this implementation | TMeshPaintOctree.h |