Navigation
API > API/Editor > API/Editor/MeshPaint > API/Editor/MeshPaint/FMeshPaintGeometryAdapterForSkel-
- IMeshPaintGeometryAdapter::Initialize()
- FBaseMeshPaintGeometryAdapter::Initialize()
- FMeshPaintGeometryAdapterForSkeletalMeshes::Initialize()
References
| Module | MeshPaint |
| Header | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h |
| Include | #include "MeshPaintSkeletalMeshAdapter.h" |
| Source | /Engine/Source/Editor/MeshPaint/Private/MeshPaintSkeletalMeshAdapter.cpp |
virtual bool Initialize&40;&41;
Remarks
Start IMeshPaintGeometryAdapter Overrides