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API > API/Editor > API/Editor/MeshPaint > API/Editor/MeshPaint/FMeshPaintGeometryAdapterForSkel-
Helpers structure for keeping track of cached skeletal mesh data
| |
|
| Name |
FSkeletalMeshReferencers |
| Type |
struct |
| Header File |
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h |
| Include Path |
#include "MeshPaintSkeletalMeshAdapter.h" |
Syntax
struct FSkeletalMeshReferencers
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FSkeletalMeshReferencers()
|
|
MeshPaintSkeletalMeshAdapter.h |
|
Structs
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Referencers |
TArray< FReferencersInfo > |
|
MeshPaintSkeletalMeshAdapter.h |
|
| RestoreBodySetup |
TObjectPtr< UBodySetup > |
|
MeshPaintSkeletalMeshAdapter.h |
|
Functions
Public