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API > API/Editor > API/Editor/MeshPaint > API/Editor/MeshPaint/FMeshPaintGeometryAdapterForSkel-
Helpers structure for keeping track of cached skeletal mesh data
| Name | FSkeletalMeshReferencers |
| Type | struct |
| Header File | /Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h |
| Include Path | #include "MeshPaintSkeletalMeshAdapter.h" |
Syntax
struct FSkeletalMeshReferencers
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkeletalMeshReferencers() |
MeshPaintSkeletalMeshAdapter.h |
Structs
| Name | Remarks |
|---|---|
| FReferencersInfo |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Referencers | TArray< FReferencersInfo > | MeshPaintSkeletalMeshAdapter.h | ||
| RestoreBodySetup | TObjectPtr< UBodySetup > | MeshPaintSkeletalMeshAdapter.h |