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Unreal Engine C++ API Reference > Editor > MeshPaint
Inheritance Hierarchy
- IMeshPaintGeometryAdapter
- FBaseMeshPaintGeometryAdapter
- FMeshPaintGeometryAdapterForSkeletalMeshes
- FMeshPaintGeometryAdapterForStaticMeshes
- FMeshPaintGeometryAdapterForSplineMeshes
References
Module | MeshPaint |
Header | /Engine/Source/Editor/MeshPaint/Public/BaseMeshPaintGeometryAdapter.h |
Include | #include "BaseMeshPaintGeometryAdapter.h" |
Syntax
class FBaseMeshPaintGeometryAdapter : public IMeshPaintGeometryAdapter
Remarks
Base mesh paint geometry adapter, handles basic sphere intersection using a Octree
Variables
Type | Name | Description | |
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TArray< uint32 > | MeshIndices | |
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TUniquePtr< FMeshPaintTriangleOctree > | MeshTriOctree | Octree used for reducing the cost of sphere intersecting with triangles / vertices |
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TArray< FVector > | MeshVertices | Index and Vertex data populated by derived classes in InitializeVertexData |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | BuildOctree () |
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bool | End IMeshPaintGeometryAdapter Overrides |
Overridden from IMeshPaintGeometryAdapter
Type | Name | Description | |
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void | GetInfluencedVertexData
(
const float ComponentSpaceSquaredBrushRadius, |
Retrieves the influenced vertex indices and positions that intersect the given sphere |
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void | GetInfluencedVertexIndices
(
const float ComponentSpaceSquaredBrushRadius, |
Retrieves the influenced vertex indices which intersect the given sphere |
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const TArray< uint32 > & | Returns the indices for the current LOD index in the Mesh | |
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const TArray< FVector > & | Returns the vertices for the current LOD index in the Mesh | |
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void | GetVertexPosition
(
int32 VertexIndex, |
Returns the Vertex Position at Vertex Index from the Mesh |
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bool | Initialize () |
Start IMeshPaintGeometryAdapter Overrides |
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TArray< uint32 > | SphereIntersectTriangles
(
const float ComponentSpaceSquaredBrushRadius, |
Returns the triangle indices which intersect with the given sphere |
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TArray< FVector > | SphereIntersectVertices
(
const float ComponentSpaceSquaredBrushRadius, |
Returns the vertex positions which intersect the given sphere |