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API > API/Editor > API/Editor/LevelInstanceEditor > API/Editor/LevelInstanceEditor/FPackedLevelActorUtils
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool CreateOrUpdateBlueprint
(
ILevelInstanceInterface* InLevelInstance, |
PackedLevelActorUtils.h | ||
static bool CreateOrUpdateBlueprint
(
TSoftObjectPtr< UWorld > InWorldAsset, |
PackedLevelActorUtils.h |
CreateOrUpdateBlueprint(ILevelInstanceInterface *, TSoftObjectPtr< UBlueprint >, bool, bool)
| Name | CreateOrUpdateBlueprint |
| Type | function |
| Header File | /Engine/Source/Editor/LevelInstanceEditor/Public/PackedLevelActorUtils.h |
| Include Path | #include "PackedLevelActorUtils.h" |
| Source | /Engine/Source/Editor/LevelInstanceEditor/Private/PackedLevelActorUtils.cpp |
static bool CreateOrUpdateBlueprint
(
ILevelInstanceInterface * InLevelInstance,
TSoftObjectPtr< UBlueprint > InBlueprintAsset,
bool bCheckoutAndSave,
bool bPromptForSave
)
CreateOrUpdateBlueprint(TSoftObjectPtr< UWorld >, TSoftObjectPtr< UBlueprint >, bool, bool)
| Name | CreateOrUpdateBlueprint |
| Type | function |
| Header File | /Engine/Source/Editor/LevelInstanceEditor/Public/PackedLevelActorUtils.h |
| Include Path | #include "PackedLevelActorUtils.h" |
| Source | /Engine/Source/Editor/LevelInstanceEditor/Private/PackedLevelActorUtils.cpp |
static bool CreateOrUpdateBlueprint
(
TSoftObjectPtr< UWorld > InWorldAsset,
TSoftObjectPtr< UBlueprint > InBlueprintAsset,
bool bCheckoutAndSave,
bool bPromptForSave
)