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API > API/Editor > API/Editor/LevelInstanceEditor
| Name | FPackedLevelActorUtils |
| Type | class |
| Header File | /Engine/Source/Editor/LevelInstanceEditor/Public/PackedLevelActorUtils.h |
| Include Path | #include "PackedLevelActorUtils.h" |
Syntax
class FPackedLevelActorUtils
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool CanPack() |
PackedLevelActorUtils.h | ||
static bool CreateOrUpdateBlueprint
(
ILevelInstanceInterface* InLevelInstance, |
PackedLevelActorUtils.h | ||
static bool CreateOrUpdateBlueprint
(
TSoftObjectPtr< UWorld > InWorldAsset, |
PackedLevelActorUtils.h | ||
static void GetPackedBlueprintsForWorldAsset
(
const TSoftObjectPtr< UWorld >& InWorldAsset, |
PackedLevelActorUtils.h | ||
static void PackAllLoadedActors() |
PackedLevelActorUtils.h | ||
static void UpdateAllPackedBlueprintsForWorldAssetBlueprint
(
const TSoftObjectPtr< UWorld >& InWorldAsset, |
PackedLevelActorUtils.h | ||
static void UpdateBlueprint
(
UBlueprint* InBlueprint, |
PackedLevelActorUtils.h |