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API > API/Editor > API/Editor/LevelEditor > API/Editor/LevelEditor/SLevelViewport
Contains information about an actor being previewed within this viewport
| Name | FViewportActorPreview |
| Type | class |
| Header File | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h |
| Include Path | #include "SLevelViewport.h" |
Syntax
class FViewportActorPreview
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FViewportActorPreview() |
SLevelViewport.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actor | TWeakObjectPtr< AActor > | The Actor that is the center of attention. | SLevelViewport.h | |
| bIsPanelDetached | bool | Whether this actor preview is displayed in a detached panel | SLevelViewport.h | |
| bIsPinned | bool | Whether or not this actor preview will remain on screen if the actor is deselected | SLevelViewport.h | |
| LevelViewportClient | TSharedPtr< FLevelEditorViewportClient > | Level viewport client for our preview viewport | SLevelViewport.h | |
| PreviewWidget | TSharedPtr< SActorPreview > | Slate widget that represents this preview in the viewport | SLevelViewport.h | |
| SceneViewport | TSharedPtr< FSceneViewport > | The scene viewport | SLevelViewport.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ToggleIsPanelDetached() |
SLevelViewport.h | ||
void ToggleIsPinned() |
SLevelViewport.h |