| AddActorsToGroup |
TSharedPtr< FUICommandInfo > |
Adds the selected actors to the selected group |
LevelEditorActions.h |
|
| AddLevelsToSelection |
TSharedPtr< FUICommandInfo > |
Add levels of the selected actors to the level browser selection |
LevelEditorActions.h |
|
| AddScriptBehavior |
TSharedPtr< FUICommandInfo > |
Customize the script behavior of an instance. |
LevelEditorActions.h |
|
| AlignBottomCenterBoundsToActor |
TSharedPtr< FUICommandInfo > |
Aligns the actor to the Actor at its bottom center bounds position |
LevelEditorActions.h |
|
| AlignBottomCenterBoundsToFloor |
TSharedPtr< FUICommandInfo > |
Aligns the actor to the floor at its bottom center bounds position |
LevelEditorActions.h |
|
| AlignBrushVerticesToGrid |
TSharedPtr< FUICommandInfo > |
Align brush vertices to the grid |
LevelEditorActions.h |
|
| AlignOriginToActor |
TSharedPtr< FUICommandInfo > |
Aligns the actor to another actor at its pivot |
LevelEditorActions.h |
|
| AlignOriginToGrid |
TSharedPtr< FUICommandInfo > |
Aligns the actor to the grid at its pivot |
LevelEditorActions.h |
|
| AlignPivotToActor |
TSharedPtr< FUICommandInfo > |
Aligns the actor to another actor at its pivot |
LevelEditorActions.h |
|
| AlignPivotToFloor |
TSharedPtr< FUICommandInfo > |
Aligns the actor to the floor at its pivot |
LevelEditorActions.h |
|
| AlignToActor |
TSharedPtr< FUICommandInfo > |
Aligns the actor with another actor |
LevelEditorActions.h |
|
| AlignToFloor |
TSharedPtr< FUICommandInfo > |
Aligns the actor with the floor |
LevelEditorActions.h |
|
| AllowArcballRotation |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| AllowGroupSelection |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| AllowScreenspaceRotation |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| AllowTranslucentSelection |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| ApplyMaterialToSurface |
TSharedPtr< FUICommandInfo > |
Apply the currently selected material to the currently selected surfaces |
LevelEditorActions.h |
|
| AttachActorIteractive |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| AttachSelectedActors |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| BrowseDocumentation |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| BrowseLevel |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| BrowseViewportControls |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| Build |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| BuildAllLandscape |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| BuildAndSubmitToSourceControl |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| BuildGeometryOnly |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| BuildGeometryOnly_OnlyCurrentLevel |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| BuildHLODs |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| BuildLandscapeSplineMeshes |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| BuildLightingOnly |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| BuildLightingOnly_VisibilityOnly |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| BuildMinimap |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| BuildPathsOnly |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| BuildReflectionCapturesOnly |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| BuildTextureStreamingOnly |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| BuildVirtualTextureOnly |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| CheckOutProjectSettingsConfig |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| ClearRecentFiles |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| ConvertSelectionToBlueprint |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| ConvertToAdditive |
TSharedPtr< FUICommandInfo > |
Converts the brush to an additive brush |
LevelEditorActions.h |
|
| ConvertToSubtractive |
TSharedPtr< FUICommandInfo > |
Converts the brush to a subtractive brush |
LevelEditorActions.h |
|
| CopyActorFilePathtoClipboard |
TSharedPtr< FUICommandInfo > |
Copy the file path where the actor is saved. |
LevelEditorActions.h |
|
| CreateBlankBlueprintClass |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| CreateBoundingBoxVolume |
TSharedPtr< FUICommandInfo > |
Static mesh commands |
|
|
| Create a blocking volume from the meshes bounding box |
LevelEditorActions.h |
|
|
|
| CreateHeavyConvexVolume |
TSharedPtr< FUICommandInfo > |
Create a blocking volume from the meshes using a heavy convex shape |
LevelEditorActions.h |
|
| CreateLightConvexVolume |
TSharedPtr< FUICommandInfo > |
Create a blocking volume from the meshes using a light convex shape |
LevelEditorActions.h |
|
| CreateNewOutlinerFolder |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| CreateNormalConvexVolume |
TSharedPtr< FUICommandInfo > |
Create a blocking volume from the meshes using a normal convex shape |
LevelEditorActions.h |
|
| CreateRoughConvexVolume |
TSharedPtr< FUICommandInfo > |
Create a blocking volume from the meshes using a rough convex shape |
LevelEditorActions.h |
|
| CycleNavigationDataDrawn |
TSharedPtr< FUICommandInfo > |
Cycles through all navigation data to show one at a time |
LevelEditorActions.h |
|
| DeltaTransformToActors |
TSharedPtr< FUICommandInfo > |
Apply delta transform to selected actors |
LevelEditorActions.h |
|
| DetachFromParent |
TSharedPtr< FUICommandInfo > |
Detach selected actor(s) from any parent |
LevelEditorActions.h |
|
| DisablePlatformPreview |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| DrawBrushMarkerPolys |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| DumpGPU |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| EditAsset |
TSharedPtr< FUICommandInfo > |
Level context menu commands. |
LevelEditorActions.h |
|
| EditAssetNoConfirmMultiple |
TSharedPtr< FUICommandInfo > |
Edits associated asset(s) |
LevelEditorActions.h |
|
| EditorModeCommands |
TArray< TSharedPtr< FUICommandInfo > > |
Editor mode commands |
LevelEditorActions.h |
|
| EnableActorSnap |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| EnableVertexSnap |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| EnableViewportHoverFeedback |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| ExportAll |
TSharedPtr< FUICommandInfo > |
Export All |
LevelEditorActions.h |
|
| ExportSelected |
TSharedPtr< FUICommandInfo > |
Export Selected |
LevelEditorActions.h |
|
| ExternalBuildTypeCommands |
TArray< TSharedPtr< FUICommandInfo > > |
|
LevelEditorActions.h |
|
| FindActorInLevelScript |
TSharedPtr< FUICommandInfo > |
Level Script Commands |
LevelEditorActions.h |
|
| FindActorLevelInContentBrowser |
TSharedPtr< FUICommandInfo > |
Finds the level of the selected actors in the content browser |
LevelEditorActions.h |
|
| FindLevelsInLevelBrowser |
TSharedPtr< FUICommandInfo > |
Finds the levels of the selected actors in the level browser |
LevelEditorActions.h |
|
| FixupGroupActor |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| GoHere |
TSharedPtr< FUICommandInfo > |
Moves the camera to the current mouse position |
LevelEditorActions.h |
|
| GoToCodeForActor |
TSharedPtr< FUICommandInfo > |
Goes to the source code for the selected actor's class. |
LevelEditorActions.h |
|
| GoToDocsForActor |
TSharedPtr< FUICommandInfo > |
Goes to the documentation for the selected actor's class. |
LevelEditorActions.h |
|
| GroupActors |
TSharedPtr< FUICommandInfo > |
Groups selected actors |
LevelEditorActions.h |
|
| HideSelected |
TSharedPtr< FUICommandInfo > |
Hides selected actors |
LevelEditorActions.h |
|
| HideSelectedHierarchy |
TSharedPtr< FUICommandInfo > |
Hides selected actors and their children |
LevelEditorActions.h |
|
| HideSelectedHierarchyStartup |
TSharedPtr< FUICommandInfo > |
Hides selected actors and their current children at startup |
LevelEditorActions.h |
|
| HideSelectedStartup |
TSharedPtr< FUICommandInfo > |
Hides selected actors at startup |
LevelEditorActions.h |
|
| HoldToEnablePivotVertexSnapping |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| HoldToEnableVertexSnapping |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| ImportContent |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| ImportScene |
TSharedPtr< FUICommandInfo > |
Import Scene |
LevelEditorActions.h |
|
| InvertMiddleMousePan |
TSharedPtr< FUICommandInfo > |
Mouse Controls. |
LevelEditorActions.h |
|
| InvertOrbitYAxis |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| InvertRightMouseDollyYAxis |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| InvertSelection |
TSharedPtr< FUICommandInfo > |
Invert the current selection |
LevelEditorActions.h |
|
| KeepSimulationChanges |
TSharedPtr< FUICommandInfo > |
Simulation commands Pushes properties of the selected actor back to its EditorWorld counterpart |
LevelEditorActions.h |
|
| LevelStreamingVolumePrevis |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| LightingBuildOptions_ShowLightingStats |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| LightingBuildOptions_UseErrorColoring |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| LightingDensity_RenderGrayscale |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| LightingQuality_High |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| LightingQuality_Medium |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| LightingQuality_Preview |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| LightingQuality_Production |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| LightingResolution_AllLoadedLevels |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| LightingResolution_CurrentLevel |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| LightingResolution_SelectedLevels |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| LightingResolution_SelectedObjectsOnly |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| LightingStaticMeshInfo |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| LinkOrthographicViewports |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| LockActorMovement |
TSharedPtr< FUICommandInfo > |
Locks the actor so it cannot be moved |
LevelEditorActions.h |
|
| LockGroup |
TSharedPtr< FUICommandInfo > |
Locks the selected group |
LevelEditorActions.h |
|
| MakeActorLevelCurrent |
TSharedPtr< FUICommandInfo > |
Level commands Makes the actor level the current level |
LevelEditorActions.h |
|
| MakeNonSolid |
TSharedPtr< FUICommandInfo > |
Make the brush non-solid |
LevelEditorActions.h |
|
| MakeSemiSolid |
TSharedPtr< FUICommandInfo > |
Make the brush semi-solid |
LevelEditorActions.h |
|
| MakeSolid |
TSharedPtr< FUICommandInfo > |
Make the brush solid |
LevelEditorActions.h |
|
| MapCheck |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| MaterialQualityLevel_Epic |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| MaterialQualityLevel_High |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| MaterialQualityLevel_Low |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| MaterialQualityLevel_Medium |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| MergePolys |
TSharedPtr< FUICommandInfo > |
Merge bsp polys into as few faces as possible |
LevelEditorActions.h |
|
| MirrorActorX |
TSharedPtr< FUICommandInfo > |
Mirros the actor along the x axis |
LevelEditorActions.h |
|
| MirrorActorY |
TSharedPtr< FUICommandInfo > |
Mirros the actor along the y axis |
LevelEditorActions.h |
|
| MirrorActorZ |
TSharedPtr< FUICommandInfo > |
Mirros the actor along the z axis |
LevelEditorActions.h |
|
| MovePivotHere |
TSharedPtr< FUICommandInfo > |
Moves the pivot to the click location |
LevelEditorActions.h |
|
| MovePivotHereSnapped |
TSharedPtr< FUICommandInfo > |
Moves the pivot to the click location and snap it to the grid |
LevelEditorActions.h |
|
| MovePivotToCenter |
TSharedPtr< FUICommandInfo > |
Moves the pivot to the center of the selection |
LevelEditorActions.h |
|
| MoveSelectedToCurrentLevel |
TSharedPtr< FUICommandInfo > |
Move all the selected actors to the current level |
LevelEditorActions.h |
|
| MoveSelectionDownIn2DLayers |
TSharedPtr< FUICommandInfo > |
Moves the selected actors down one 2D layer (changing the active layer at the same time) |
LevelEditorActions.h |
|
| MoveSelectionToBottom2DLayer |
TSharedPtr< FUICommandInfo > |
Moves the selected actors to the bottom 2D layer (changing the active layer at the same time) |
LevelEditorActions.h |
|
| MoveSelectionToTop2DLayer |
TSharedPtr< FUICommandInfo > |
Moves the selected actors to the top 2D layer (changing the active layer at the same time) |
LevelEditorActions.h |
|
| MoveSelectionUpIn2DLayers |
TSharedPtr< FUICommandInfo > |
Moves the selected actors up one 2D layer (changing the active layer at the same time) |
LevelEditorActions.h |
|
| NewLevel |
TSharedPtr< FUICommandInfo > |
Level file commands |
LevelEditorActions.h |
|
| OnlyLoadVisibleInPIE |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| OpenActorInReferenceViewer |
TSharedPtr< FUICommandInfo > |
Opens the reference viewer for the selected actor. |
LevelEditorActions.h |
|
| OpenContentBrowser |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| OpenFavoriteFileCommands |
TArray< TSharedPtr< FUICommandInfo > > |
|
LevelEditorActions.h |
|
| OpenLevel |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| OpenLevelBlueprint |
TSharedPtr< FUICommandInfo > |
Blueprints commands |
LevelEditorActions.h |
|
| OpenMergeActor |
TSharedPtr< FUICommandInfo > |
Open merge actor command. |
LevelEditorActions.h |
|
| OpenPlaceActors |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| OpenRecentFileCommands |
TArray< TSharedPtr< FUICommandInfo > > |
|
LevelEditorActions.h |
|
| OpenSelectionInPropertyMatrix |
TSharedPtr< FUICommandInfo > |
Opens the associated asset(s) in the property matrix |
LevelEditorActions.h |
|
| OpenSourceControl |
TSharedPtr< FUICommandInfo > |
Opens the source control panel. |
LevelEditorActions.h |
|
| OrbitCameraAroundSelection |
TSharedPtr< FUICommandInfo > |
Camera Preferences |
LevelEditorActions.h |
|
| OrderFirst |
TSharedPtr< FUICommandInfo > |
Brush Commands |
|
|
| Put the selected brushes first in the draw order |
LevelEditorActions.h |
|
|
|
| OrderLast |
TSharedPtr< FUICommandInfo > |
Put the selected brushes last in the draw order |
LevelEditorActions.h |
|
| OrthoZoomToCursor |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| PasteHere |
TSharedPtr< FUICommandInfo > |
Paste actor at click location |
LevelEditorActions.h |
|
| PlatformToPreviewJsonPlatformOverrides |
TMap< FName, TArray< PreviewPlatformCommand > > |
|
LevelEditorActions.h |
|
| PlatformToPreviewPlatformOverrides |
TMap< FName, TArray< PreviewPlatformCommand > > |
|
LevelEditorActions.h |
|
| PreviewPlatformOverrides |
TArray< TSharedPtr< FUICommandInfo > > |
|
LevelEditorActions.h |
|
| ProfileGPU |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| RecompileGameCode |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| RecompileLevelEditor |
TSharedPtr< FUICommandInfo > |
Recompile |
LevelEditorActions.h |
|
| RecompileShaders |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| RegroupActors |
TSharedPtr< FUICommandInfo > |
Actor group commands Group or regroup the selected actors depending on context |
LevelEditorActions.h |
|
| ReloadLevelEditor |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| RemoveActorsFromGroup |
TSharedPtr< FUICommandInfo > |
Removes selected actors from the group |
LevelEditorActions.h |
|
| RemoveLevelsFromSelection |
TSharedPtr< FUICommandInfo > |
Remove levels of the selected actors from the level browser selection |
LevelEditorActions.h |
|
| ResetAllParticleSystems |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| ResetPivot |
TSharedPtr< FUICommandInfo > |
Resets the pivot |
LevelEditorActions.h |
|
| ResetPrePivot |
TSharedPtr< FUICommandInfo > |
Resets the pre-pivot |
LevelEditorActions.h |
|
| ResetSelectedParticleSystem |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| Save |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| SaveActor |
TSharedPtr< FUICommandInfo > |
Save the selected actor. |
LevelEditorActions.h |
|
| SaveAllLevels |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| SaveAs |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| SavePivotToPrePivot |
TSharedPtr< FUICommandInfo > |
Saves the pivot to the pre-pivot |
LevelEditorActions.h |
|
| SceneStats |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| Select2DLayerAbove |
TSharedPtr< FUICommandInfo > |
Changes the active 2D layer to one above the current one |
LevelEditorActions.h |
|
| Select2DLayerBelow |
TSharedPtr< FUICommandInfo > |
Changes the active 2D layer to one below the current one |
LevelEditorActions.h |
|
| SelectActorsInLayers |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| SelectAllActorsOfSameClass |
TSharedPtr< FUICommandInfo > |
Selects all actors of the same class as the current selection |
LevelEditorActions.h |
|
| SelectAllActorsOfSameClassWithArchetype |
TSharedPtr< FUICommandInfo > |
Selects all actors of the same class and archetype as the current selection |
LevelEditorActions.h |
|
| SelectAllAddditiveBrushes |
TSharedPtr< FUICommandInfo > |
Selects all additive brushes |
LevelEditorActions.h |
|
| SelectAllDescendants |
TSharedPtr< FUICommandInfo > |
Selects all descendants of the current selection |
LevelEditorActions.h |
|
| SelectAllLights |
TSharedPtr< FUICommandInfo > |
Selects all lights |
LevelEditorActions.h |
|
| SelectAllSubtractiveBrushes |
TSharedPtr< FUICommandInfo > |
Selects all subtractive brushes |
LevelEditorActions.h |
|
| SelectAllSurfaces |
TSharedPtr< FUICommandInfo > |
Surface commands |
LevelEditorActions.h |
|
| SelectAllWithSameMaterial |
TSharedPtr< FUICommandInfo > |
Selects all actors using the same material(s) as the current selection |
LevelEditorActions.h |
|
| SelectComponentOwnerActor |
TSharedPtr< FUICommandInfo > |
Selects the actor that owns the currently selected component(s) |
LevelEditorActions.h |
|
| SelectImmediateChildren |
TSharedPtr< FUICommandInfo > |
Selects all direct children of the current selection |
LevelEditorActions.h |
|
| SelectMatchingEmitter |
TSharedPtr< FUICommandInfo > |
Selects all emitters using the same particle system as the current selection |
LevelEditorActions.h |
|
| SelectNone |
TSharedPtr< FUICommandInfo > |
Selection commands |
|
|
| Select nothing |
LevelEditorActions.h |
|
|
|
| SelectOwningHierarchicalLODCluster |
TSharedPtr< FUICommandInfo > |
Selects the HLOD cluster (ALODActor), if available, that has this actor as one of its SubActors |
LevelEditorActions.h |
|
| SelectRelevantLights |
TSharedPtr< FUICommandInfo > |
Selects all lights relevant to the current selection |
LevelEditorActions.h |
|
| SelectSkeletalMeshesAllClasses |
TSharedPtr< FUICommandInfo > |
Selects all actors using the same skeletal mesh(es) and same actor class as the current selection |
LevelEditorActions.h |
|
| SelectSkeletalMeshesOfSameClass |
TSharedPtr< FUICommandInfo > |
Selects all actors using the same skeletal mesh(es) as the current selection |
LevelEditorActions.h |
|
| SelectStaticMeshesAllClasses |
TSharedPtr< FUICommandInfo > |
Selects all actors using the same static mesh(es) and same actor class as the current selection |
LevelEditorActions.h |
|
| SelectStaticMeshesOfSameClass |
TSharedPtr< FUICommandInfo > |
Selects all actors using the same static mesh(es) as the current selection |
LevelEditorActions.h |
|
| SelectStationaryLightsExceedingOverlap |
TSharedPtr< FUICommandInfo > |
Selects all lights exceeding the overlap limit |
LevelEditorActions.h |
|
| SeparatePolys |
TSharedPtr< FUICommandInfo > |
Reverse a merge |
LevelEditorActions.h |
|
| SetCollisionBlockAll |
TSharedPtr< FUICommandInfo > |
Set the actors collision to block all |
LevelEditorActions.h |
|
| SetCollisionBlockNone |
TSharedPtr< FUICommandInfo > |
Set the actors collision to block nothing |
LevelEditorActions.h |
|
| SetCollisionBlockWeapons |
TSharedPtr< FUICommandInfo > |
Set the actors collision to block only weapons |
LevelEditorActions.h |
|
| ShowActorHistory |
TSharedPtr< FUICommandInfo > |
Shows the history of the file containing the actor. |
LevelEditorActions.h |
|
| ShowAll |
TSharedPtr< FUICommandInfo > |
Visibility commands |
|
|
| Shows all actors |
LevelEditorActions.h |
|
|
|
| ShowAllStartup |
TSharedPtr< FUICommandInfo > |
Shows all actors at startup |
LevelEditorActions.h |
|
| ShowSelected |
TSharedPtr< FUICommandInfo > |
Unhides selected actors |
LevelEditorActions.h |
|
| ShowSelectedDetails |
TSharedPtr< FUICommandInfo > |
Misc Commands |
LevelEditorActions.h |
|
| ShowSelectedHierarchy |
TSharedPtr< FUICommandInfo > |
Unhides selected actors and their children |
LevelEditorActions.h |
|
| ShowSelectedHierarchyStartup |
TSharedPtr< FUICommandInfo > |
Shows selected actors and their current children at startup |
LevelEditorActions.h |
|
| ShowSelectedOnly |
TSharedPtr< FUICommandInfo > |
Shows only selected actors |
LevelEditorActions.h |
|
| ShowSelectedStartup |
TSharedPtr< FUICommandInfo > |
Shows selected actors at startup |
LevelEditorActions.h |
|
| ShowSelectionSubcomponents |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| ShowTransformWidget |
TSharedPtr< FUICommandInfo > |
View commands |
LevelEditorActions.h |
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| SnapBottomCenterBoundsToActor |
TSharedPtr< FUICommandInfo > |
Snaps the actor to the Actor at its bottom center bounds position |
LevelEditorActions.h |
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| SnapBottomCenterBoundsToFloor |
TSharedPtr< FUICommandInfo > |
Snaps the actor to the floor at its bottom center bounds position |
LevelEditorActions.h |
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| SnapCameraToObject |
TSharedPtr< FUICommandInfo > |
Snaps the camera to the selected object. |
LevelEditorActions.h |
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| SnapObjectToCamera |
TSharedPtr< FUICommandInfo > |
Snaps the selected actor to the camera. |
LevelEditorActions.h |
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| SnapOriginToActor |
TSharedPtr< FUICommandInfo > |
Snaps the actor to another actor at its pivot |
LevelEditorActions.h |
|
| SnapOriginToGrid |
TSharedPtr< FUICommandInfo > |
Actor Transform Commands |
|
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| Snaps the actor to the grid at its pivot |
LevelEditorActions.h |
|
|
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| SnapOriginToGridPerActor |
TSharedPtr< FUICommandInfo > |
Snaps each selected actor separately to the grid at its pivot |
LevelEditorActions.h |
|
| SnapPivotToActor |
TSharedPtr< FUICommandInfo > |
Snaps the actor to another actor at its pivot |
LevelEditorActions.h |
|
| SnapPivotToFloor |
TSharedPtr< FUICommandInfo > |
Snaps the actor to the floor at its pivot |
LevelEditorActions.h |
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| SnapTo2DLayer |
TSharedPtr< FUICommandInfo > |
Snaps the actor to the 2D layer |
LevelEditorActions.h |
|
| SnapToActor |
TSharedPtr< FUICommandInfo > |
Snaps the actor to another actor |
LevelEditorActions.h |
|
| SnapToFloor |
TSharedPtr< FUICommandInfo > |
Snaps the actor to the floor |
LevelEditorActions.h |
|
| StrictBoxSelect |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| SurfAlignBox |
TSharedPtr< FUICommandInfo > |
Align surface texture using box |
LevelEditorActions.h |
|
| SurfAlignFit |
TSharedPtr< FUICommandInfo > |
Best fit surface texture alignment |
LevelEditorActions.h |
|
| SurfAlignPlanarAuto |
TSharedPtr< FUICommandInfo > |
Auto align surface texture |
LevelEditorActions.h |
|
| SurfAlignPlanarFloor |
TSharedPtr< FUICommandInfo > |
Align surface texture like its a floor |
LevelEditorActions.h |
|
| SurfAlignPlanarWall |
TSharedPtr< FUICommandInfo > |
Align surface texture like its a wall |
LevelEditorActions.h |
|
| SurfSelectAllAdjacentCoplanars |
TSharedPtr< FUICommandInfo > |
Select all surfaces adjacent and coplanar to current surface selection |
LevelEditorActions.h |
|
| SurfSelectAllAdjacentFloors |
TSharedPtr< FUICommandInfo > |
Select all surfaces adjacent to to current surface selection that are floors(normals pointing up) |
LevelEditorActions.h |
|
| SurfSelectAllAdjacents |
TSharedPtr< FUICommandInfo > |
Select all surfaces adjacent to current surface selection |
LevelEditorActions.h |
|
| SurfSelectAllAdjacentSlants |
TSharedPtr< FUICommandInfo > |
Select all surfaces adjacent to to current surface selection that are slants |
LevelEditorActions.h |
|
| SurfSelectAllAdjacentWalls |
TSharedPtr< FUICommandInfo > |
Select all surfaces adjacent to to current surface selection that are walls |
LevelEditorActions.h |
|
| SurfSelectAllMatchingBrush |
TSharedPtr< FUICommandInfo > |
Select all surfaces in the same brush as the current surface selection |
LevelEditorActions.h |
|
| SurfSelectAllMatchingTexture |
TSharedPtr< FUICommandInfo > |
Select all surfaces using the same material as current surface selection |
LevelEditorActions.h |
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| SurfSelectAnd |
TSharedPtr< FUICommandInfo > |
Add the selection of surfaces saved in memory to the current selection |
LevelEditorActions.h |
|
| SurfSelectMemorize |
TSharedPtr< FUICommandInfo > |
Memorize current surface selection |
LevelEditorActions.h |
|
| SurfSelectOr |
TSharedPtr< FUICommandInfo > |
Replace the current selection with only the surfaces which are both currently selected and contained within the saved selection in memory |
LevelEditorActions.h |
|
| SurfSelectRecall |
TSharedPtr< FUICommandInfo > |
Recall previously memorized selection |
LevelEditorActions.h |
|
| SurfSelectReverse |
TSharedPtr< FUICommandInfo > |
Invert current surface selection |
LevelEditorActions.h |
|
| SurfSelectXor |
TSharedPtr< FUICommandInfo > |
Replace the current selection with only the surfaces that are not in both the current selection and the selection saved in memory |
LevelEditorActions.h |
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| SurfUnalign |
TSharedPtr< FUICommandInfo > |
Unalign surface texture |
LevelEditorActions.h |
|
| TextureStats |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| ToggleFavorite |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
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| ToggleFeatureLevelPreview |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| ToggleFreezeParticleSimulation |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| ToggleHideViewportUI |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
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| ToggleLODViewLocking |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
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| ToggleParticleSystemHelpers |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| ToggleParticleSystemLOD |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| ToggleSelectedHierarchyVisibility |
TSharedPtr< FUICommandInfo > |
Hides or shows selected actors and their children |
LevelEditorActions.h |
|
| ToggleSelectedVisibility |
TSharedPtr< FUICommandInfo > |
Hides or shows selected actors |
LevelEditorActions.h |
|
| ToggleSocketSnapping |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| ToggleVR |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
|
| TransparentBoxSelect |
TSharedPtr< FUICommandInfo > |
|
LevelEditorActions.h |
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| UngroupActors |
TSharedPtr< FUICommandInfo > |
Ungroups selected actors |
LevelEditorActions.h |
|
| UnlockGroup |
TSharedPtr< FUICommandInfo > |
Unlocks the selected group |
LevelEditorActions.h |
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| WorldProperties |
TSharedPtr< FUICommandInfo > |
Level Menu |
LevelEditorActions.h |
|