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API > API/Editor > API/Editor/KismetWidgets > API/Editor/KismetWidgets/SLevelOfDetailBranchNode
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Source/Editor/KismetWidgets/Public/SLevelOfDetailBranchNode.h |
| Include Path | #include "SLevelOfDetailBranchNode.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SLevelOfDetailBranchNode >
Inheritance Hierarchy
- TSlateBaseNamedArgs< SLevelOfDetailBranchNode > → SLevelOfDetailBranchNode::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
SLevelOfDetailBranchNode.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | SLevelOfDetailBranchNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
NamedSlotProperty< FArguments > HighDetail() |
The high-detail slot. | SLevelOfDetailBranchNode.h | |
NamedSlotProperty< FArguments > LowDetail() |
The low-detail slot. | SLevelOfDetailBranchNode.h | |
WidgetArgsType & OnGetActiveDetailSlotContent
(
const FOnGetActiveDetailSlotContent& InDelegate |
SLevelOfDetailBranchNode.h | ||
WidgetArgsType & UseLowDetailSlot
(
const TAttribute< bool >& InAttribute |
Should the low detail or high detail slot be shown? | SLevelOfDetailBranchNode.h |