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API > API/Editor > API/Editor/KismetWidgets > API/Editor/KismetWidgets/FCreateBlueprintFromActorDialog > API/Editor/KismetWidgets/FCreateBlueprintFromActorDialog/OpenDialog
References
| Module | KismetWidgets |
| Header | /Engine/Source/Editor/KismetWidgets/Public/CreateBlueprintFromActorDialog.h |
| Include | #include "CreateBlueprintFromActorDialog.h" |
| Source | /Engine/Source/Editor/KismetWidgets/Private/CreateBlueprintFromActorDialog.cpp |
static void OpenDialog
&40;
ECreateBlueprintFromActorMode CreateMode,
AActor &42; InActorOverride,
bool bInReplaceActors
&41;
Remarks
Static function to access constructing this window.
Parameters
| Name | Description |
|---|---|
| CreateMode | The mode to use when creating a blueprint from the selected actors |
| ActorOverride | If set convert the specified actor, if null use the currently selected actor |