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API > API/Editor > API/Editor/KismetCompiler > API/Editor/KismetCompiler/FNetNameMapping
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString MakeValidName
(
const UEdGraphNode* Net, |
Come up with a valid, unique (within the scope of NetNameMap) name based on an existing Net object and (optional) context. | KismetCompilerMisc.h | |
FString MakeValidName
(
const UEdGraphPin* Net, |
KismetCompilerMisc.h | ||
FString MakeValidName
(
const UObject* Net, |
KismetCompilerMisc.h |
MakeValidName(const UEdGraphNode *, const FString &)
Description
Come up with a valid, unique (within the scope of NetNameMap) name based on an existing Net object and (optional) context. The resulting name is stable across multiple calls if given the same pointer.
| Name | MakeValidName |
| Type | function |
| Header File | /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h |
| Include Path | #include "KismetCompilerMisc.h" |
FString MakeValidName
(
const UEdGraphNode * Net,
const FString & Context
)
MakeValidName(const UEdGraphPin *, const FString &)
| Name | MakeValidName |
| Type | function |
| Header File | /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h |
| Include Path | #include "KismetCompilerMisc.h" |
FString MakeValidName
(
const UEdGraphPin * Net,
const FString & Context
)
MakeValidName(const UObject *, const FString &)
| Name | MakeValidName |
| Type | function |
| Header File | /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h |
| Include Path | #include "KismetCompilerMisc.h" |
FString MakeValidName
(
const UObject * Net,
const FString & Context
)