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Unreal Engine C++ API Reference > Editor
Classes
Type | Name | Description | |
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FBlueprintCompiledStatement | ||
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FBPTerminal | A terminal in the graph (literal or variable reference) | |
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FConversion | ||
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FGraphCompilerContext | ||
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FImplicitCastParams | ||
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FKCHandler_Passthru | ||
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FKismetCompilerContext | ||
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FKismetCompilerUtilities | This is a loose collection of utilities used when 'compiling' a new UClass from a K2 graph. | |
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FKismetFunctionContext | ||
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FNetNameMapping | Map from a name to the number of times it's been 'created' (identical nodes create the same variable names, so they need something appended) | |
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FNodeHandlingFunctor | ||
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FUserDefinedStructureCompilerUtils | ||
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IBlueprintCompiler | ||
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IKismetCompilerInterface |
Enums
Type | Name | Description | |
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ConvertibleSignatureMatchResult | Used by DoSignaturesHaveConvertibleFloatTypes. | |
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EInternalCompilerFlags | ||
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EKismetCompiledStatementType | ||
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ETerminalSpecification | ||
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KismetCompilerDebugOptions:: | Should the compiler emit node comments to the backends? | |
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KismetCompilerDebugOptions:: | ||
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UE::KismetCompiler::CastingUtils::FloatingPointCastType |
Functions
Type | Name | Description | |
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Variables
Type | Name | Description | |
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FCompilerResultsLog const FKismetCompilerOptions & | CompilerContextFactoryFunction |