Navigation
API > API/Editor > API/Editor/KismetCompiler > API/Editor/KismetCompiler/FKismetCompilerUtilities
Description
Create 'set var by name' nodes and hook them up - used to set values when components are added or actor are created at run time. Returns the 'last then' pin of the assignment nodes
| Name | GenerateAssignmentNodes |
| Type | function |
| Header File | /Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h |
| Include Path | #include "KismetCompilerMisc.h" |
| Source | /Engine/Source/Editor/KismetCompiler/Private/KismetCompilerMisc.cpp |
static UEdGraphPin * GenerateAssignmentNodes
(
class FKismetCompilerContext & CompilerContext,
UEdGraph * SourceGraph,
UK2Node * CallBeginSpawnNode,
UEdGraphNode * SpawnNode,
UEdGraphPin * CallBeginResult,
const UClass * ForClass,
const UEdGraphPin * CallBeginClassInput
)