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API > API/Editor > API/Editor/Kismet
| Name | FSCSEditorTreeNodeRootActor |
| Type | class |
| Header File | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
| Include Path | #include "SSCSEditor.h" |
Syntax
class FSCSEditorTreeNodeRootActor : public FSCSEditorTreeNodeActorBase
Inheritance Hierarchy
- TSharedFromThis< FSCSEditorTreeNode > → FSCSEditorTreeNode → FSCSEditorTreeNodeActorBase → FSCSEditorTreeNodeRootActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSCSEditorTreeNodeRootActor
(
AActor* InActor, |
SSCSEditor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowRename | bool | SSCSEditor.h | ||
| CachedFilterTerms | TArray< FString > | SSCSEditor.h | ||
| CachedFilterType | const UClass * | SSCSEditor.h | ||
| NonSceneComponentSeparatorNodePtr | TWeakPtr< class FSCSEditorTreeNodeSeparator > | SSCSEditor.h | ||
| SceneComponentSeparatorNodePtr | TWeakPtr< class FSCSEditorTreeNodeSeparator > | SSCSEditor.h |
Functions
Public
Overridden from FSCSEditorTreeNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddChild
(
FSCSEditorTreeNodePtrType InChildNodePtr |
Adds the given node as a child node. | SSCSEditor.h | |
virtual bool CanRename() |
SSCSEditor.h | ||
virtual void OnCompleteRename
(
const FText& InNewName |
Renames the object or variable represented by this node | SSCSEditor.h | |
virtual bool RefreshFilteredState
(
const UClass* InFilterType, |
Refreshes this item's filtration state. Set bRecursive to 'true' to refresh any child nodes as well | SSCSEditor.h | |
virtual void RemoveChild
(
FSCSEditorTreeNodePtrType InChildNodePtr |
Removes the given node from the list of child nodes. | SSCSEditor.h |