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API > API/Editor > API/Editor/Kismet > API/Editor/Kismet/FFavoritedBlueprintPaletteItem
Overloads
Name
Remarks
Include Path
Unreal Specifiers
BlueprintPaletteFavorites.h
Sometime favorites can be coming from user edited .ini files, so this converts that readable text into a favorite (since the strings are user generated, there could be some error, so sure to check its validity).
BlueprintPaletteFavorites.h
Constructs a favorite from the specified palette action (some palette actions cannot be favorited, so make sure to check its validity).
BlueprintPaletteFavorites.h
BlueprintPaletteFavorites.h
BlueprintPaletteFavorites.h
FFavoritedBlueprintPaletteItem()
Name
FFavoritedBlueprintPaletteItem
Type
function
Header File
/Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
Include Path
#include "BlueprintPaletteFavorites.h"
Source
/Engine/Source/Editor/Kismet/Private/BlueprintPaletteFavorites.cpp
FFavoritedBlueprintPaletteItem()
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FFavoritedBlueprintPaletteItem(FString const &)
Description
Sometime favorites can be coming from user edited .ini files, so this converts that readable text into a favorite (since the strings are user generated, there could be some error, so sure to check its validity).
Name
FFavoritedBlueprintPaletteItem
Type
function
Header File
/Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
Include Path
#include "BlueprintPaletteFavorites.h"
Source
/Engine/Source/Editor/Kismet/Private/BlueprintPaletteFavorites.cpp
FFavoritedBlueprintPaletteItem
(
FString const & SerializedAction
)
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Parameters
Name
Remarks
SerializedAction
A string representing a serialized favorite.
FFavoritedBlueprintPaletteItem(const FEdGraphSchemaAction &)
Description
Constructs a favorite from the specified palette action (some palette actions cannot be favorited, so make sure to check its validity).
Name
FFavoritedBlueprintPaletteItem
Type
function
Header File
/Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
Include Path
#include "BlueprintPaletteFavorites.h"
Source
/Engine/Source/Editor/Kismet/Private/BlueprintPaletteFavorites.cpp
FFavoritedBlueprintPaletteItem
(
const FEdGraphSchemaAction & InPaletteAction
)
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Parameters
Name
Remarks
PaletteAction
The action you wish to favorite.
FFavoritedBlueprintPaletteItem(TSharedPtr< FEdGraphSchemaAction >)
Name
FFavoritedBlueprintPaletteItem
Type
function
Header File
/Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
Include Path
#include "BlueprintPaletteFavorites.h"
Source
/Engine/Source/Editor/Kismet/Private/BlueprintPaletteFavorites.cpp
FFavoritedBlueprintPaletteItem
(
TSharedPtr< FEdGraphSchemaAction > PaletteAction
)
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FFavoritedBlueprintPaletteItem(UBlueprintNodeSpawner const *)
Name
FFavoritedBlueprintPaletteItem
Type
function
Header File
/Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
Include Path
#include "BlueprintPaletteFavorites.h"
Source
/Engine/Source/Editor/Kismet/Private/BlueprintPaletteFavorites.cpp
FFavoritedBlueprintPaletteItem
(
UBlueprintNodeSpawner const * BlueprintAction
)
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Parameters
Name
Remarks
BlueprintAction