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| Name | FFavoritedBlueprintPaletteItem |
| Type | struct |
| Header File | /Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h |
| Include Path | #include "BlueprintPaletteFavorites.h" |
Syntax
USTRUCT ()
struct FFavoritedBlueprintPaletteItem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| BlueprintPaletteFavorites.h | |||
FFavoritedBlueprintPaletteItem
(
FString const& SerializedAction |
Sometime favorites can be coming from user edited .ini files, so this converts that readable text into a favorite (since the strings are user generated, there could be some error, so sure to check its validity). | BlueprintPaletteFavorites.h | |
FFavoritedBlueprintPaletteItem
(
const FEdGraphSchemaAction& InPaletteAction |
Constructs a favorite from the specified palette action (some palette actions cannot be favorited, so make sure to check its validity). | BlueprintPaletteFavorites.h | |
FFavoritedBlueprintPaletteItem
(
TSharedPtr< FEdGraphSchemaAction > PaletteAction |
BlueprintPaletteFavorites.h | ||
FFavoritedBlueprintPaletteItem
(
UBlueprintNodeSpawner const* BlueprintAction |
BlueprintPaletteFavorites.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActionSignature | FBlueprintNodeSignature | BlueprintPaletteFavorites.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Sometimes we're not able to construct favorites from specified actions, so this provides us a way to check this item's validity. | BlueprintPaletteFavorites.h | |
FString const & ToString() |
We want to be able to specify some of these in .ini files, so let we have to have a readable string representation for them. | BlueprintPaletteFavorites.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
FFavoritedBlueprintPaletteItem const& Rhs |
Checks to see if this favorite matches the specified one. | BlueprintPaletteFavorites.h | |
bool operator==
(
TSharedPtr< FEdGraphSchemaAction > PaletteAction |
Checks to see if this favorite represents the supplied ed-graph action (so we can match them together, and construct a favorites list). | BlueprintPaletteFavorites.h |