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API > API/Editor > API/Editor/Kismet > API/Editor/Kismet/FBlueprintEditor
- FBlueprintEditor::GetCustomDebugObjects()
- FRigVMEditor::GetCustomDebugObjects()
References
| Module | Kismet |
| Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
| Include | #include "BlueprintEditor.h" |
virtual void GetCustomDebugObjects
&40;
TArray< FCustomDebugObject > & DebugList
&41; const
Remarks
Adds to a list of custom objects for debugging beyond what will automatically be found/used