Navigation
API > API/Editor > API/Editor/Kismet > API/Editor/Kismet/FBlueprintEditor
- IToolkit::GetBaseToolkitName()
- FAssetEditorToolkit::GetBaseToolkitName()
- FBlueprintEditor::GetBaseToolkitName()
- FRigVMEditor::GetBaseToolkitName()
- FGameplayAbilitiesEditor::GetBaseToolkitName()
- FWidgetBlueprintEditor::GetBaseToolkitName()
References
| Module | Kismet |
| Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
| Include | #include "BlueprintEditor.h" |
| Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
virtual FText GetBaseToolkitName&40;&41; const
Remarks
Returns the localized name of this toolkit type (typically just "