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API > API/Editor > API/Editor/Kismet > API/Editor/Kismet/FBlueprintActionMenuUtils
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const UK2Node * ExtractNodeTemplateFromAction
(
const FEdGraphSchemaAction& PaletteAction |
A number of different palette actions hold onto node-templates in different ways. | BlueprintActionMenuUtils.h | |
static const UK2Node * ExtractNodeTemplateFromAction
(
const TSharedPtr< FEdGraphSchemaAction >& PaletteAction |
BlueprintActionMenuUtils.h |
ExtractNodeTemplateFromAction(const FEdGraphSchemaAction &)
Description
A number of different palette actions hold onto node-templates in different ways. This handles most of those cases and looks to extract said node- template from the specified action.
| Name | ExtractNodeTemplateFromAction |
| Type | function |
| Header File | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuUtils.h |
| Include Path | #include "BlueprintActionMenuUtils.h" |
| Source | /Engine/Source/Editor/Kismet/Private/BlueprintActionMenuUtils.cpp |
static const UK2Node * ExtractNodeTemplateFromAction
(
const FEdGraphSchemaAction & PaletteAction
)
A pointer to the extracted node (NULL if the action doesn't have one, or we don't support the specific action type yet)
Parameters
| Name | Remarks |
|---|---|
| PaletteAction | The action you want a node-template for. |
ExtractNodeTemplateFromAction(const TSharedPtr< FEdGraphSchemaAction > &)
| Name | ExtractNodeTemplateFromAction |
| Type | function |
| Header File | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuUtils.h |
| Include Path | #include "BlueprintActionMenuUtils.h" |
| Source | /Engine/Source/Editor/Kismet/Private/BlueprintActionMenuUtils.cpp |
static const UK2Node * ExtractNodeTemplateFromAction
(
const TSharedPtr< FEdGraphSchemaAction > & PaletteAction
)