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API > API/Editor > API/Editor/Kismet
| Name | FBlueprintActionMenuUtils |
| Type | struct |
| Header File | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuUtils.h |
| Include Path | #include "BlueprintActionMenuUtils.h" |
Syntax
struct FBlueprintActionMenuUtils
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const UK2Node * ExtractNodeTemplateFromAction
(
const FEdGraphSchemaAction& PaletteAction |
A number of different palette actions hold onto node-templates in different ways. | BlueprintActionMenuUtils.h | |
static const UK2Node * ExtractNodeTemplateFromAction
(
const TSharedPtr< FEdGraphSchemaAction >& PaletteAction |
BlueprintActionMenuUtils.h | ||
static void MakeContextMenu
(
FBlueprintActionContext const& Context, |
A centralized utility function for constructing blueprint context menus. | BlueprintActionMenuUtils.h | |
static void MakeFavoritesMenu
(
FBlueprintActionContext const& Context, |
A centralized utility function for constructing the blueprint favorites menu. | BlueprintActionMenuUtils.h | |
static void MakePaletteMenu
(
FBlueprintActionContext const& Context, |
A centralized utility function for constructing blueprint palette menus. | BlueprintActionMenuUtils.h |