Navigation
API > API/Editor > API/Editor/GameplayDebuggerEditor
Inheritance Hierarchy
- IModuleInterface
- FGameplayDebuggerEditorModule
References
| Module | GameplayDebuggerEditor |
| Header | /Engine/Source/Editor/GameplayDebugger/Public/GameplayDebuggerEditorModule.h |
| Include | #include "GameplayDebuggerEditorModule.h" |
Syntax
class FGameplayDebuggerEditorModule : public IModuleInterface
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| void | |||
| void | |||
| void | OnWorldInitialized
(
UWorld* World, |
Overridden from IModuleInterface
| Type | Name | Description | |
|---|---|---|---|
| void | Called before the module is unloaded, right before the module object is destroyed. | ||
| void | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |