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API > API/Editor > API/Editor/GameplayDebuggerEditor > API/Editor/GameplayDebuggerEditor/FGameplayDebuggerEditorModule
References
| Module | GameplayDebuggerEditor |
| Header | /Engine/Source/Editor/GameplayDebugger/Public/GameplayDebuggerEditorModule.h |
| Include | #include "GameplayDebuggerEditorModule.h" |
void OnWorldInitialized
&40;
UWorld &42; World,
const UWorld::InitializationValues IVS
&41;