Navigation
API > API/Editor > API/Editor/GameplayDebuggerEditor
Inheritance Hierarchy
- TSharedFromThis
- FGCObject
- FEditorCommonDrawHelper
- FLegacyEdModeWidgetHelper
- FEdMode
- FGameplayDebuggerEdMode
References
| Module | GameplayDebuggerEditor |
| Header | /Engine/Source/Editor/GameplayDebugger/Public/GameplayDebuggerEdMode.h |
| Include | #include "GameplayDebuggerEdMode.h" |
Syntax
class FGameplayDebuggerEdMode : public FEdMode
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| void | SafeOpenMode () |
Overridden from FEdMode
| Type | Name | Description | |
|---|---|---|---|
| void | Enter () |
||
| void | Exit () |
||
| bool | InputKey
(
FEditorViewportClient* InViewportClient, |
||
| bool | LostFocus
(
FEditorViewportClient* ViewportClient, |
||
| bool | ReceivedFocus
(
FEditorViewportClient* ViewportClient, |
||
| void | Tick
(
FEditorViewportClient* ViewportClient, |
||
| bool | UsesToolkits () |
True if this mode uses a toolkit mode (eventually they all should) |
Constants
| Name | Description |
|---|---|
| EM_GameplayDebugger |