Navigation
API > API/Editor > API/Editor/GameProjectGeneration
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USubsystem
- UDynamicSubsystem
- UEditorSubsystem
- UClassTemplateEditorSubsystem
References
| Module | GameProjectGeneration |
| Header | /Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h |
| Include | #include "ClassTemplateEditorSubsystem.h" |
Syntax
class UClassTemplateEditorSubsystem : public UEditorSubsystem
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | ContainsClassTemplate
(
const UClass* InClass |
Returns whether or not class has registered template. | |
| const UClassTemplate * | FindClassTemplate
(
const UClass* InClass |
Returns class template if one is registered. | |
| FString | Returns path to the directory containing all engine class templates. | ||
| void | Registers all currently loaded template classes with the internal registry. |
Overridden from USubsystem
| Type | Name | Description | |
|---|---|---|---|
| void | Deinitialize () |
Implement this for deinitialization of instances of the system | |
| void | Initialize
(
FSubsystemCollectionBase& Collection |
Implement this for initialization of instances of the system |
Typedefs
| Name | Description |
|---|---|
| FTemplateRegistry |