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API > API/Editor > API/Editor/GameProjectGeneration > API/Editor/GameProjectGeneration/UClassTemplateEditorSubsystem
- USubsystem::Deinitialize()
- UClassTemplateEditorSubsystem::Deinitialize()
References
| Module | GameProjectGeneration |
| Header | /Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h |
| Include | #include "ClassTemplateEditorSubsystem.h" |
| Source | /Engine/Source/Editor/GameProjectGeneration/Private/ClassTemplateEditorSubsystem.cpp |
virtual void Deinitialize&40;&41;
Remarks
Implement this for deinitialization of instances of the system