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API > API/Editor > API/Editor/GameProjectGeneration > API/Editor/GameProjectGeneration/GameProjectUtils
References
| Module | GameProjectGeneration |
| Header | /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h |
| Include | #include "GameProjectUtils.h" |
| Source | /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp |
static void OpenAddToProjectDialog
&40;
const FAddToProjectConfig & Config,
EClassDomain InDomain
&41;
Remarks
Opens a dialog to add code files or blueprints to the current project.
Parameters
| Name | Description |
|---|---|
| Config | Configuration options for the dialog |
| InDomain | The domain of the class we're creating (native or blueprint) |