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API > API/Editor > API/Editor/GameProjectGeneration > API/Editor/GameProjectGeneration/GameProjectUtils
References
| Module | GameProjectGeneration |
| Header | /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h |
| Include | #include "GameProjectUtils.h" |
| Source | /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp |
static bool IsValidSourcePath
&40;
const FString & InPath,
const FModuleContextInfo & ModuleInfo,
FText &42;const OutFailReason
&41;
Remarks
Check to see if the given path is a valid place to put source code for this project (exists within the source root path) true if the path is valid, false otherwise
Parameters
| Name | Description |
|---|---|
| InPath | The path to check |
| ModuleInfo | Information about the module being validated |
| OutFailReason | Optional parameter to fill with failure information |