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API > API/Editor > API/Editor/GameProjectGeneration > API/Editor/GameProjectGeneration/GameProjectUtils
References
| Module | GameProjectGeneration |
| Header | /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h |
| Include | #include "GameProjectUtils.h" |
| Source | /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp |
static bool GetClassLocation
&40;
const FString & InPath,
const FModuleContextInfo & ModuleInfo,
EClassLocation & OutClassLocation,
FText &42;const OutFailReason
&41;
Remarks
Given the path provided, work out where it's located within the Source folder false if the paths are invalid
Parameters
| Name | Description |
|---|---|
| InPath | The path to use a base |
| ModuleInfo | Information about the module being validated |
| OutClassLocation | The location within the Source folder |
| OutFailReason | Optional parameter to fill with failure information |