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API > API/Editor > API/Editor/GameProjectGeneration > API/Editor/GameProjectGeneration/GameProjectUtils
References
| Module | GameProjectGeneration |
| Header | /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h |
| Include | #include "GameProjectUtils.h" |
| Source | /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp |
static bool GeneratePluginModuleBuildFile
&40;
const FString & NewBuildFileName,
const FString & ModuleName,
const TArray< FString > & PublicDependencyModuleNames,
const TArray< FString > & PrivateDependencyModuleNames,
FText & OutFailReason,
bool bUseExplicitOrSharedPCHs
&41;
Remarks
Generates a Build.cs file for a plugin module. Set 'bUseExplicitOrSharedPCHs' to false to disable IWYU conventions.