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API > API/Editor > API/Editor/GameProjectGeneration > API/Editor/GameProjectGeneration/FNewClassInfo
References
| Module | GameProjectGeneration |
| Header | /Engine/Source/Editor/GameProjectGeneration/Public/AddToProjectConfig.h |
| Include | #include "AddToProjectConfig.h" |
| Source | /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp |
FString GetClassNameCPP&40;&41; const
Remarks
Get the C++ class name; this may or may not be prefixed, but will always produce a valid C++ name via GetClassPrefix() + GetClassName()