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API > API/Editor > API/Editor/EditorWidgets
References
| Module | EditorWidgets |
| Header | /Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h |
| Include | #include "STextPropertyEditableTextBox.h" |
Syntax
class IEditableTextProperty
Remarks
Interface to allow STextPropertyEditableTextBox to be used to edit both properties and Blueprint pins
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| int32 | GetNumTexts () |
Get the number of FText instances being edited by this property | |
| void | GetStableTextId
(
const int32 InIndex, |
Get the stable text ID for the given index (check against GetNumTexts) | |
| FText | GetText
(
const int32 InIndex |
Get the text at the given index (check against GetNumTexts) | |
| FText | Get the tooltip text associated with the property being edited | ||
| bool | Is the value associated with the properties the default value? | ||
| bool | Are the text properties being edited marked as multi-line? | ||
| bool | IsPassword () |
Are the text properties being edited marked as password fields? | |
| bool | IsReadOnly () |
Are the text properties being edited read-only? | |
| bool | IsValidText
(
const FText& InText, |
Check to see if the given text is valid to use | |
| void | Set the text at the given index (check against GetNumTexts) | ||
| void | StaticStableTextId
(
UObject* InObject, |
Get the localization ID we should use for the given object, and the given text instance | |
| void | StaticStableTextId
(
UPackage* InPackage, |
Get the localization ID we should use for the given package, and the given text instance |
Enums
| Type | Name | Description | |
|---|---|---|---|
| ETextPropertyEditAction |