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API > API/Editor > API/Editor/EditorInteractiveToolsFramework
| |
|
| Name |
UEditorTransformGizmoBuilder |
| Type |
class |
| Header File |
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/EditorTransformGizmoBuilder.h |
| Include Path |
#include "EditorGizmos/EditorTransformGizmoBuilder.h" |
Syntax
UCLASS ()
class UEditorTransformGizmoBuilder :
public UInteractiveGizmoBuilder,
public IEditorInteractiveGizmoSelectionBuilder
Inheritance Hierarchy
Implements Interfaces
Variables
Public
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual UInteractiveGizmo * BuildGizmo
(
const FToolBuilderState& SceneState
) const
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|
EditorGizmos/EditorTransformGizmoBuilder.h |
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Overridden from IEditorInteractiveGizmoSelectionBuilder
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Update gizmo's active target based on the current Editor selection and scene state. |
EditorGizmos/EditorTransformGizmoBuilder.h |
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Static
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
EditorGizmos/EditorTransformGizmoBuilder.h |
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