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API > API/Editor > API/Editor/EditorInteractiveToolsFramework > API/Editor/EditorInteractiveToolsFramework/UEditorInteractiveToolsContext
References
| Module | EditorInteractiveToolsFramework |
| Header | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h |
| Include | #include "EdModeInteractiveToolsContext.h" |
| Source | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/EdModeInteractiveToolsContext.cpp |
static FRay GetRayFromMousePos
&40;
FEditorViewportClient &42; ViewportClient,
FViewport &42; Viewport,
int MouseX,
int MouseY
&41;
Remarks
Utility function to convert viewport x/y from mouse events (and others?) into scene ray. Copy-pasted from other Editor code, seems kind of expensive?