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FActiveEditorGizmo |
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FEditorGizmoSelectionBuilderHelper |
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FEditorGizmoTypePriority |
FEditorGizmoTypePriority is used to establish relative priority between conditional gizmo builders. |
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FEditorInteractiveToolsFrameworkGlobals |
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FEditorInteractiveToolsFrameworkModule |
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FInteractiveToolStack |
FInteractiveToolStack represents a bundle of tools that may or may not share the same input chord Should some tools share a chord the most recently used tool will be activated by the chord. |
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IEditorInteractiveGizmoConditionalBuilder |
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IEditorInteractiveGizmoSelectionBuilder |
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UEditorGizmoRegistryCategoryEntry |
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UEditorGizmoRegistryCategoryEntry_Accessory |
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UEditorGizmoRegistryCategoryEntry_ConditionalSelection |
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UEditorGizmoRegistryCategoryEntry_Primary |
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UEditorInteractiveGizmoConditionalBuilder |
Gizmo builders which should be built once a condition is satisfied in the current scene state implement the IEditorInteractiveGizmoConditionalBuilder interface. |
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UEditorInteractiveGizmoManager |
UEditorInteractiveGizmoManager allows users of the Tools framework to register and create selection-based Gizmo instances. |
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UEditorInteractiveGizmoRegistry |
Gizmo types should be registered in either UEditorInteractiveGizmoSubsystem or UEditorInteractiveGizmoManager. |
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UEditorInteractiveGizmoSelectionBuilder |
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UEditorInteractiveGizmoSubsystem |
The InteractiveGizmoSubsystem provides methods for registering and unregistering selection-based gizmo builders. |
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UEditorInteractiveToolsContext |
UEditorInteractiveToolsContext is an extension/adapter of an InteractiveToolsContext designed for use in the UE Editor. |
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UEdModeInteractiveToolsContext |
UEdModeInteractiveToolsContext is an UEditorInteractiveToolsContext intended for use/lifetime in the context of a UEdMode. |
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UModeManagerInteractiveToolsContext |
UModeManagerInteractiveToolsContext extends UEditorInteractiveToolsContext with various functions for handling device (mouse) input. |
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